A throwback to 2D Dungeon Crawlers of the '80s with a turn-based grid system of programmatically created rooms with an element of Rogeulike Permadeath.
If defeated, you must restart that Level - all progress is lost. Checkpoints are saved after completing a Level.
Explore different themed Levels with their own collection of Monsters
Upgrade Weapons and Armour by defeating Level Bosses
Pick up Potions and Alien Technology to help improve your battles
Develop strategies with turn-based logic against the simple Monsters
Collect Gold if you want to rank high on the public Leaderboard
15 random rooms created programmatically for each Level...every Level is unique!
Enjoy tense old-school permadeath...is the reward worth risking all of your progress on a Level?